Save As with Samples Included is disabled, as is Batch Convert. If the library is locked, ain't no extracting gonna happen. Then I usually get busy with A Better Finder Rename and go to work on the craptastic file names, go into AudioFinder to audition everything and delete most of it, and use SampleManager to batch "normalize as a group", auto-trim dead air, etc. You can also just use the Batch Convert to change an unlocked library's samples from. If a library is unlocked, you can just do a "Save As" from inside Kontakt and check "Program and Samples" and make sure "Compress Samples" is NOT checked, and boom. Extracting is just getting the raw WAV files out so you can manually rebuild new instruments in another format, or just use the raw WAVs in Ableton or something else - such as using one-shot orchestral effects as simple audio files that you drag-n-drop onto Ableton's timeline. Well, there's extracting, there's converting, and then there's re-sampling. And as said, I can have my stuff with very little.CPU and with the features I want (be it a custom legato, playability, baked in mic mix etc) So yeah, MIDI files with what I want to sample, some Reaper scripts and I have it reasonably fast. That way I also create my own playable patches out of non-playable libraries or create my own mic mix. The sampling the articulations etc and build my instrument in sfz (I did a lot of Kontakt in the past, but sfz is just glorious for me for this). I sample all that I need for it to sound the way I want (baking in EQ for example). of a certain layer combo that I really like. a custom Winds library which consists e.g. Reason for that is, if I have effects going that change with each note, I can freeze that easily and don't need any CPU power afterwards. I mainly then pull in one of my resample midi files (depending how deep I want to do it), record, cut, name and put it into sfz with some customization to my liking (whatever it may be). Mainly to "freeze" changes I made like sound design (let's say like a mangled piano).
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